TIMECODE RECORDING AND PLAYBACK IN
CUBASE VST/24 3.65 USING ASIO
Fig. 1 & 2- 16-channel 16-bit and 9-channel 24-bit audio recording, recorded from two ADAT XT20s.
This application note describes how we
recorded 16 channels in Cubase VST/24 at 16 bit resolution and how we recorded
9 channels at 24 bit resolution, locked to two ADAT XT20 s (of course,
the 24 bit files had only 20 significant bits - the resolution of the ADATs).
| Hardware | Software |
| Pentium-II 300MHz
Tyan Tiger 100 motherboard ATI All-in-Wonder Pro AGP 2X graphics card 256MB RAM Adaptec AHA-2940U/AHA-2940UW PCI SCSI controller 4.5GB Seagate Cheetah 4LP SCSI hard drive (audio) 6.4GB generic IDE hard drive (system) STUDI/O STUDI/O Sync Backplate 2xADAT XT20 |
Windows
98 Lite
Cubase VST/24 3.65 Sonorus 1.37 drivers Virtual Memory fixed to 1000MB for minumum and maximum Graphics Acceleration Full (or OFF) Read-Ahead Optimization OFF Write-Behind Caching DISABLED Power Management DISABLED CD Auto Insert Notification DISABLED |
With this setup we were able to record 16 channels
(9 channels at 24 bits) from the two ADAT XT20's into the computer.
We just couldn't squeeze the extra channels out of a single hard drive
at 24 bits.
Here are the pertinent setup screens in Cubase:

Fig. 3 & 4 - 16-bit and 24-bit
Audio System Setup Windows.
By clicking on 'System' in the Audio pulldown menu, you can get to the Audio System Setup Window. Here you must set the number of channels you want to use in your song, which can be more or less than the number of inputs/outputs you have and can always be adjusted later. This is also where you select the sample rate you will be working with - make sure it's the same as the audio you're recording or playback will be too fast or too slow!
We selected 'Global Disable' for the Monitoring type: it's the most CPU-efficient mode, though you may want to sacrifice some CPU cycles in order to get monitoring through Cubase's VST engine (otherwise, you could employ our onboard mixer for monitoring functionality, or use your mixing board if you have one).
If you're having some problems with recording, you may want to tweak the 'Memory per Channel' and 'Disk Block Buffer Size' settings. As you can see above, we had to adjust the Disk Block Buffer Size to achieve 24-bit recording. Remember, the settings you see are the ones that worked best for us; every computer is different, so they may have to be changed. In general, the more memory you give to each, the more 'forgiving' Cubase is of system inefficiencies. Although, Disk Block Buffer Size sometimes has to be lowered for better performance on faster machines....
You can also see what your current ASIO latency value is here. 68ms worked best for both recordings, but we've gotten it down to 45ms and still successfully recorded 16 channels at 16 bits. Pressing the 'ASIO Control Panel' button will launch our control panel, where you can change the latency. Check the ASIO.txt which comes with your driver release for more information on latency.
For 24-bit recording, be sure to enable the '24 Bit Recording' option as shown in Figure 4. You can also select 24 Bit Recording by clicking the red '24 Bit' button at the top of the Arrange window as shown in Figure 2.
Fig. 5 - Synchronization Window.
In the 'Options' pulldown menu is Synchronization. For any timecode based recording, the synchronization settings must be correct for everything to run smoothly. For Timecode Base use 'MIDI Timecode' from the 'STUDI/O #1 Sync In' Input, with a frame rate of 30 frames per second. The offset is used to set the start time of the song (corresponding to the start time of the song on the ADAT). Notice the extra 1 hour in the Song Start as opposed to the Time Display -- this is due to the Sync Backplate starting timecode at 1 hour, like most ADAT synchronizers, to avoid negative timecodes when you roll the ADAT tape back past zero to the data area. Also, we increase the Lock Time to at least 15 frames -- this gives us a stable lockup with the XT's. Old ADAT users may want to go 30 or more.
If you have an ADAT Computer Interface (e.g. Steinberg's or J.L.Cooper's), you can set the timecode base to MMC - Midi Machine Control - so that Cubase will automatically control the ADAT transports. This would require the Output to be sent to your Interface; ours is hooked up to 'PKX: A' on our MOTU Pocket Express. Then, when you activate 'Sync' on the transport (Figure 12), the ADATs will locate to your Cubase cursor location via MMC, so you'll have fully automated recording and playback.
Fig. 6 - VST Inputs Window.
The VST Inputs are found in the 'Audio' pulldown menu. Be sure to turn your inputs 'on' by clicking on the green boxes so the turn a nice bright green like you see here. Since each input is in stereo, each input represents two channels to record, so turning on all 8 will give you sixteen channels of audio. Each pair you activate uses more CPU power, though, so only activate the ones you want to use; and when mixing down, turn them all off to get the most 'horsepower' for your Plug-Ins (you also may want to increase your latency when mixing for the same reason -- more Plug-Ins!). You can also re-label the inputs to your convenience by clicking on the right-hand labels.
Fig. 7 - VST Mixer Window.
Once your inputs have been activated, you need to assign them to tracks, and this is done in the VST Mixer window. This window can be reached by selecting 'Monitor' in the 'Audio' pulldown menu. Above each channel strip is the button to assign the channels. To do this, you must hold down 'Control' and then click with the mouse to get the pulldown window as shown above. If you don't have 16 channels to choose from, double check the Audio System Setup window and the Inputs window to make sure everything is configured properly. Of course if you don't want all sixteen enabled, you'll only see the enabled ones in the pulldown menu.
Fig. 8 - VST Mixer Window.
You also use the VST Mixer window to steer the tracks to the the output busses (once the busses are activated) or to groups. This is useful because each bus can be turned on and off (in the VST Master window, shown below in Figure 9). You can have the lead vocal on Bus 3 and the chorus on Bus 4, mute the other elements and mix the vocals, making sure the voices are all balanced properly. Or cut the vocals and play the drums in mono to see if they're flamming. You can use the busses and groups to set the master levels of each component of the song. The difference between busses and groups is this: Busses refer to direct outputs while Groups can be used to put individual elements of a song together, after which the group can be assigned to a specific bus if an individual output is desired.
Fig. 9 - VST Master Window.
The VST Master Window, also in the Audio pulldown menu, allows you to determine how many buses are active. Including the Master bus, there are a total of 8 available busses with one STUDI/O. Adding more cards adds more busses. While the Master bus is automatically active, the other eight can be turned on by clicking on the 'Active' button above the bus so that it turns green. In our example, Buses 2, 3 and 4 have been activated. Inactive busses will not show up in the pulldown list in the Monitor window.
Fig. 10 - Multirecord Menu.
Next you have to tell Cubase that you intend to record more than one channel at a time, so in the 'Options' pulldown menu, highlight 'Multirecord' and click on 'Active.' As long as the check mark is there, you're ready to record. Also, 'Merge' is the proper setting to record audio.
Fig. 11 - Audio Folders Window.
Once that's done, the arrangement window will have an additional column labeled 'R.' You can see this in Figure 1. Clicking on the 'R' column activates that track for recording. The first track you set to record will bring this menu up, and here you tell Cubase where your audio files will be stored (Fig. 11).
Fig. 12 - Transport.
Finally, here's the way the transport should
look. By setting the left locator to '1' (by doubleclicking on the
Left Locator box and typing '1') and activating the Punch In button to
its left, Cubase will start recording at Bar 1. We used 'Replace'
as our record mode as it seems to work better than 'Overdub' for us.
You can also set the song tempo by doubleclicking on it and typing it in.
Finally, make sure the Sync button is activated ('lit') as above.
That way, Cubase won't start recording until it gets to the offset point
in the timecode. Roll your ADATs back to a few seconds before
the offset point, hit record in Cubase, press play on your ADATs and you'll
be recording 16 tracks of audio!
For more info and ideas about Cubase VST check
out these Cubase user sites:
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Keep in mind, that these are the settings that we used to get this setup working. Your mileage may vary.